Category Archives: Animation

SiIvaGunner Sprites

On two separate occasions, I created low resolution animations of characters for SiIvaGunner videos. The first was for the channel’s false ending, in 2016, and the second was for the Haunted House Fusion Collab. I was really proud of some of them, so here they are!

Title Theme & Ending

While some characters in this collaboration already had existing sprites that could just be dropped in (such as Grand Dad and Felix the Cat), others needed to be created from scratch or modified to fit the environment.

Homer’s sprites were taken from the Simpsons arcade game, then scaled down and cleaned up. Haruka’s appearance was based on a reference image that was sent to me (my version uses an 8-bit palette, but the version in the final video uses a 16-bit palette.) I gave her a 6-frame walk cycle, which I recycled for Nozomi’s sprites. Mudbone’s sprites were modeled after Simon Belmont’s walk in Castlevania. Smol Nozomi and the Bean were done from scratch.

The Kirby sprite went unused, but it was a reference to a running gag on the server. It was made using sprites from Kirby’s Adventure.

Haunted House Fusion Collab

Many of the sprites in this collab were from existing game sprites, but scaled down and silhouetted. There were a bunch that I created from scratch or modified.

The Beast’s walk cycle is based on the full Beast sprite I made in 2016, with a simple 4-frame walk cycle. Hamoud and MIDIJam sax were made using keyframes of videos with larger resolutions. Similarly, Buck Bumble and the Beatles were taken from larger images, and animated manually. Leonidas was based on Richter Belmont’s sprites, and Spiderman’s were taken from a Sega Genesis Spider-Man game, but I added his pizza delivery box. Rubber Hose 8-Bit Beast and the Sentry Buster were created from scratch.

And as a bonus, here are a couple shots I animated in Flash. The high quality Beast walk from the Ambience segment, and the Beast doing the Caramelldansen dance.

Josh Running (in 3 Styles)

I made these back in 2015 (when I still had hair!) I wanted to demonstrate that I could animate traditionally, as well as imitate 8-bit and 16-bit graphics, and ended up using different methods for each. From left to right:

  • The 8-bit sprite fits within 16×24 pixels, allowing him to fit in with most NES player sprites. I limited the color palette to 4 colors (including transparency), and only used three unique frames of animation.
  • The 16-bit sprite was drawn and shaded in Flash, without using outlines. Each color was exported separately, brought into Photoshop, and dithered down to a few colors, limiting the color palette to 8 colors (including transparency.) There are 7 frames, and the sprite fits within 32x64px.
  • The Flash animation uses 12 frames and follows no specific limitations.

Glassa Milk

A timeless tale about a man and some milk. Mm.
The main artwork comes from the Super Nintendo game Captain Novolin. I created the different mouths and hand in Photoshop, and animated them to Chris DePew‘s voice in After Effects.

Captain Novolin is a game about a superhero with type 2 diabetes. Before each stage, this doctor character tells the captain what he is allowed to eat, and this often includes a glass of milk. Chris and I refer to this character as Dr. Glassa.

Botknights

My senior thesis at University of the Arts. It’s the tale of two slacker knights, in a strange land of cyber armor people, who decide their responsibilities are too boring and decide to go on an adventure. The film features voice acting from my classmates, and an original chiptune score (with a cover of a royalty free track by Kevin MacLeod) which I created in LSDJ.